Post by Domo on Jul 19, 2014 14:48:11 GMT
Events: There should be events that players can participate in and win prizes, like exp multipliers, 50k levels, custom ability or item, Stat boost and so on. The events may or may not be based of some animes. And some events would need a certain amount of players to be hosted, like you obviously can't have a tournament with one player. However! not all of these events should be completely random. Like after a set amount of time, the event is triggered or if an admin decides to host one. Some examples of events in general would be.....
Manhunt (Hide and Seek) - Minimum of 3 players
One person is chosen as the seeker and the others are hiders. The hiders are taken to a new map and have thirty seconds to well...hide. The seeker will try to find and capture the hiders by attacking them. If a hiders is hit by attack, they are "out" and are taken to the respawn area. And depending on the number of players there can be more than one seeker to make it fair. Attacking the seeker is prohibited. The event ends either when the seeker captures all the hiders or when 5 minutes have passed and the remaining hiders win the event. Flying, Invisibility, Speed boosts and any kind of teleporting is prohibited. Also note that you get better prizes as a seeker than a hider.
Hidden Npc
An npc is hidden somewhere in a maze (alternatively you can hide him in one of the villages) and finding the npc within
the time limit will give a prize of your choice.
Scattered Scrolls
A set number of scrolls are hidden around the map, that give different things depending on which one it is and the ones with the better prizes and better hidden. For example, one scroll gives 10k levels and is in plain sight. While another scroll that gives 100k levels is hidden behind a tree at the corner of a map.
Hollow Horde:
A group of hollows are spawned in and that exp. Stronger hollows like a Menos Grande give more exp than regular ones. Though the hollows aren't weak and the stronger ones can fire ceros and balas. After awhile they automatically despawn.
Pain Attack:
Pain will randomly invade a village with his paths and will attack players. In other words 6 bosses attack a village that you can kill exp and other goodies. Each pain has their own abilities that can easily do massive amounts of damage.
Quests: I think there should be npcs that give quests that reward the player once completed. This will give players something to do besides train all day. Quests can range anything from collecting an item, to fighting a boss. Similar to a mission system except....you can't repeat the same quest over and over.
Partying: Another nice addition would be partying. It would make quests and fighting bosses easier a little bit more fun. The exp would be split for each party member, however any party members just sitting in a safe zone waiting for the exp to roll in won't get any. Also party members won't be able to attack each other either to avoid "accidental" deaths.
Manhunt (Hide and Seek) - Minimum of 3 players
One person is chosen as the seeker and the others are hiders. The hiders are taken to a new map and have thirty seconds to well...hide. The seeker will try to find and capture the hiders by attacking them. If a hiders is hit by attack, they are "out" and are taken to the respawn area. And depending on the number of players there can be more than one seeker to make it fair. Attacking the seeker is prohibited. The event ends either when the seeker captures all the hiders or when 5 minutes have passed and the remaining hiders win the event. Flying, Invisibility, Speed boosts and any kind of teleporting is prohibited. Also note that you get better prizes as a seeker than a hider.
Hidden Npc
An npc is hidden somewhere in a maze (alternatively you can hide him in one of the villages) and finding the npc within
the time limit will give a prize of your choice.
Scattered Scrolls
A set number of scrolls are hidden around the map, that give different things depending on which one it is and the ones with the better prizes and better hidden. For example, one scroll gives 10k levels and is in plain sight. While another scroll that gives 100k levels is hidden behind a tree at the corner of a map.
Hollow Horde:
A group of hollows are spawned in and that exp. Stronger hollows like a Menos Grande give more exp than regular ones. Though the hollows aren't weak and the stronger ones can fire ceros and balas. After awhile they automatically despawn.
Pain Attack:
Pain will randomly invade a village with his paths and will attack players. In other words 6 bosses attack a village that you can kill exp and other goodies. Each pain has their own abilities that can easily do massive amounts of damage.
Quests: I think there should be npcs that give quests that reward the player once completed. This will give players something to do besides train all day. Quests can range anything from collecting an item, to fighting a boss. Similar to a mission system except....you can't repeat the same quest over and over.
Partying: Another nice addition would be partying. It would make quests and fighting bosses easier a little bit more fun. The exp would be split for each party member, however any party members just sitting in a safe zone waiting for the exp to roll in won't get any. Also party members won't be able to attack each other either to avoid "accidental" deaths.