Post by Ryota on Jul 23, 2016 7:10:03 GMT
-"I don't care about 'living' or 'dying' or who's 'just' and who's 'evil'!! I don't even give a fuck about the 'Corpse' being a Saint or whatever!! I'm still 'negative'! I want to get up to 'zero'! If I can get the 'Corpse' I can get my 'negative' back to 'zero'! "-
- Johnny Joestar
- Johnny Joestar
:Clan Name:
Johnny Joestar
:Clan Description:
Descendants of the Joestar family, directly related to Johnny Joestar himself, members of this clan posses the evolutionary stand "Tusk", a stand capable of causing the "Spin" which utilizes its Stand Master's fingernails to achieve immense feats. Members of this clan are also master Horse Riders and have their trusty and well-known Slow Dancer.
:Clan Abilities:
Fingernail Limit
After Ten Uses of any of the following skills Quick-Spinning Nails, Aureal Nails, Infinite Rotation, and Through the Hole, the user runs out of fingernails and has to wait for them to grow back, causing a large Cooldown before the user can activate any of the above skills.
Call Slow Dancer(Buff)
The user calls for their trusty steed and mounts upon it, gaining an increase in movement speed only
Call Slow Dancer(Buff)
The user calls for their trusty steed and mounts upon it, gaining an increase in movement speed only
Tusk Acts 1-4 (Buff)
The clan's Signature Stand, A buff that advances in stages on how much it buffs the user (via uses similar to sharigan in the game, the more uses the better the buff.) grants access to most of the clan's moves
Tusk Act 1: Quick-Spinning Nails (Projectile)
The first learned move and mainly used weapon for the clan, by using Tusk's "Spin" they can fire their fingernails in a direction in which they are facing to deal damage towards targets at a distance
Tusk Act 2: Aureal Nails (Projectile)
User can fire nails with aureal rotation, targets hit by the move gain a hole upon them, holes can be moved via clicking a location on the user's screen, Players or NPCs are stuck with holes for a short amount of time. Also allows Through The Hole to be prioritized onto targets with a hole planted on them.
Herbal Munch (Heal, CD Reduct)
By eating Herbs, the user can eat herbs to heal themselves and cause their fingernails to grow back at a faster rate which reduces the cooldown for their other moves and for the Fingernail Limit.
Tusk Act 3: Through the Hole (Teleport)
By shooting themselves with their own fingernail, the user is able to enter the infinite space in which the spiral spins at the smallest location possible, doing this they are allowed to teleport to a target marked by Aureal Nails holes or to any clickable location on their screen.
Tusk Act 3: ORA ORA ORA
The Classic Move of all Stand Users who all have their own variations in how they say it, Users in a melee range close enough to a target being to use their stand to dish out multiple strikes to said target in a short amount of time.
Tusk Act 3: ORA ORA ORA
The Classic Move of all Stand Users who all have their own variations in how they say it, Users in a melee range close enough to a target being to use their stand to dish out multiple strikes to said target in a short amount of time.
Tusk Act 4: Infinite Rotation (Projectile, Status Effect)
The clan's ultimate move, a Super Spin fingernail is shot off in a direction and the first target hit by that fingernail will be hit with a status effect that causes them to loose a large amount of health till they either die, kill the user, are shot with Infinite Rotation again, or a certain amount of time has passed.
:Added Notes:
As for the Fingernail aspect of the stand Tusk, after firing off each nail they take a bit of time to grow back, so if its possible there could be a counter for fingernails, if not then sticking to a cooldown that happens keeping the user from using their nail moves for a certain amount of time is fine.